![]() ![]() Use this feat without spending additional Ki. Lead offĪ combo with Stunning Fist, and get two free attacks! At level 12 youĬan make foes staggered for 1d6+1 rounds, allowing you to continue to Style and Gorgon’s Fist makes this extremely potent. On enemies already affected by Scorpion Style.Ĭombat Expertise, but this is still situational.ġ9-20 isn’t a big enough leap to justify a feat. Prerequisites makes it non-functional because Gorgon’s Fist only works Ranged characters, and those who are use bows or thrown weapons. Opportunity let you control the battlefiend, and this combines wellĪttack for a slightly annoying debuff. Time when an improvised weapon will deal more damage than a Monk’s ![]() Prerequisites normally required for these feats to select them.” This isĮspecially great for the high level style feats, since many of the And the best part: “A monk need not have any of the Check with your GM before using this table.Īdvanced Player’s Guide and Ultimate Combat, the Monk has a lot of greatīonus feat options. They should be the same in Pathfinder, but Pathfinder doesn’t provide official rules for monks smaller than small or larger than large. It’s also interesting to note that theĭamage progression stops at 20th-level, so items like a Monks Belt stopīeing useful at high levels unless you multiclass. Your unarmed strike damage is heavily size-based, so you want to doĮverything you can to increase your effective size. ![]() Without penalty, which is situationally useful. The damage dice starts off fairly small, but when you hit d8 at level 4, itīegins to outpace whatever weapons you might be two-weapon fighting with. Play a monk: because you want to hit things with your bare hands/feet/etc. Unarmed Strike: This is why you generally Substitute disarm, sunder, and trip combat maneuvers for unarmed attacks. You canĪlso alternate freely between weapons and unarmed strikes, and you can You can use your feet if your hands are full. Two-weapon fighting feats, but you have no “off-hand” attacks. It follows the same progression as a fighter maximizing the However, your AC will still be awful without Make excellent use of their 4+ skill points. By splashing a few skills and focusing on the best ones, the Monk can Shield proficiencies, and generally rely on their Monk AC bonus instead.Įxcellent options, several of which are difficult for the monk to capitalize Options since they can benefit from Flurry of blows. Strangely, the Monk weapons tend to be the best With Monk weapons (which make up a collection of strange, exotic, and oftenįoreign weapons) and a couple of other odds and ends like hand axes,Ĭrossbows, and spears. Which is usually enough in combat but can be frustrating when qualifying for Offensive option, Flurry of Blows, pretends that the Monk has full BAB, ![]() Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.Also note that many colored items are also links to the Paizo SRD. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. We support a limited subset of Pathfinder’s rules content. Multiclassing and Prestige Classes Disclaimer.With their skill list, they can function as a scout, but their combat skills make them a passable defender or striker (See my article on Party Composition). Monks in Pathfinder still have the same features, but many of their most glaring issues have been heavily improved upon.ĭue to their unique abilities, it can be difficult to identify the monk’s role in the party. An almost strictly combat character with medium Base Attack Bonus progression, d8 hit points, and no armor. Since the days of 3.0, the Monk has been somewhat of an enigma. ![]()
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